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Limbo - Beautiful, Black And White
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Brutalsleeper 14th Feb 2015


Joined: 28th Mar 2014
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Limbo. What can be said about Limbo that hasn't already been said? I struggle to find a single review giving Limbo anything less than 8 out of 10 on their score card, and have seen plenty of top marks given out. However, I can't help but think that the reviewers had a bit of tunnel vision as they played. 

I was excited to finally play the game that everyone loved. And was glad I could enjoy it on the Xbox ONE. I started it up and my first instincts told me I was right to be excited. It is dark and mysterious, beautiful yet spooky. It was clear this isn't your average puzzle/platformer. 

Your only goal is to move right, and that simplicity works. You're a small silhouette of a boy waking up in what I can only assume to be a unfamiliar world for the protagonist and it's as confusing and scary for you as it is for him. As you move along the hazy black and white world small puzzles start impeding your progress. As you would expect these puzzles start of straight foward and get more and more complex and difficult as you progress.

This goes well, for roughly a third of the game. The mysterious world throws all it's dangers at the player at a steady rate  to keep you interested and the puzzles are simple and fun to keep you entertained. But then hits a turning point. After what is admittedly a brilliant section that reaches a fittingly visceral crescendo, the horrors the world start wearing thin and the game seems to run out of ideas.

Very quickly the game losses all it's brooding charm and appeal. That veil is lifted and the game just devolves into a series of increasingly un-original puzzles. All the usual suspects are here. See-saws, rising water, spinning blades. One mechanic seemed at first to be somewhat interesting when it first appeared until that got broken down to just  take one direction of travel away from you, making those situations little more than a on-rails timed jumping minigame.

And then, just as the puzzles get ridiculous the game just stops. The end, while fitting with the opening part of the game was abrupt and misplaced. 

Overall, I can't say I'm a fan of Limbo. Everything that made it the game the showstopper that critics claimed it is was stripped away after an hour. I can't help but to compare it to Brothers: A Tale Of Two Sons. They both share the same downfall of bland and uninteresting gameplay. However Brothers managed to take it's main theme and keep it interesting throughout, and at least it give the player a reason for playing. With Limbo you have nothing but to keep plodding on towards the right edge of the screen. 
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Brutalsleeper 14th Feb 2015


Joined: 28th Mar 2014
Rank: Delta-One
Posts: 722
Likes 131



Yeah, I liked Brothers. It did well to give you enough to make you feel for the characters. Limbo I had no such care.


"I maybe an a-hole, but I'm not 100% dick"

FreakyRO 16th Feb 2015


Joined: 12th May 2014
Rank: CIC Officer
Posts: 317
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I really enjoyed Limbo, but I definitely see your points. Going to try out Brothers tomorrow/today.


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Brutalsleeper 16th Feb 2015


Joined: 28th Mar 2014
Rank: Delta-One
Posts: 722
Likes 131



Well, feel free to le us know what you think of it. I for one am very interested.


"I maybe an a-hole, but I'm not 100% dick"

gamechick1988 16th Feb 2015


Joined: 24th Jul 2014
Rank: Ticker
Posts: 73
Likes 20



I liked Brothers . at first I thought the spoken "language" was annoying so I didn't expect much from it, but I've gotta say it's really god for an indie game
kbeau73 16th Feb 2015


Joined: 26th Mar 2014
Rank: Delta-One
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I agree with just about every one of you. I really enjoyed Limbo probably mostly because of how dark it was. I found it to be a pretty brilliant concept. In regards to Brothers... I did enjoy the gameplay but didn't really like the twin stick controls. I thought the graphics were really good but thought it would've been better if there was an actual dialogue. Both are good games and definitely worth playing but I'll give the edge to Limbo.


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